The way the Robot sways left and right on its single wheel is a nice little twist that makes platforming feel fresh. The controls and movement are tuned to perfection, with spot-on physics and movement. The final boss is challenging and makes use of all the mechanics you’ve learned throughout the game. ![]() The early levels teach you the controls and puzzles without on-rails tutorial screens, and later stages require both skill-based platforming and puzzle-solving. And the titular Robot looks small and vulnerable next to the nefarious obstacles it encounters en route to escape.Įscaping Robot’s level design is an exemplar of good pacing. Little details, like the speakers and cameras found all over heighten that sense of being watched. The levels are atmospheric: the dark greys and metallic accents look like a place you wouldn’t want to be trapped in. The art is cohesive, detailed and well-crafted. It’s a solid platformer with great art, impressive level design, and clever puzzle mechanics. In “The Escaping Robot,” you’re placed in the shoes-or wheel-of a little robot trapped in the depths of a UFO’s dungeon. I’m inspired by Portal and Portal 2, but I’m also inspired by difficult platformers like Celeste. ![]() I mainly make games on Construct 2 for my friends and family to play. I began game development about 5 years ago. This is intended to prepare the player for the final boss, which has falling platforms that are meant to test their quick-thinking skills. In the sixth level I made the colored barriers move. For this game I decided that I wanted to focus on color-based puzzles. I always find it challenging to create the core mechanics for the whole game to be based on. ![]() The largest challenge that I faced was building the core puzzle mechanics. I also wanted to try to make music that adds on in layers, since I’ve never done that before. I was inspired by Portal with the character “GLaDOS” for the idea of a voice commentating as you make your way through the rooms. My idea for this game was that you are a robot that has to escape a strange futuristic place by solving puzzles in order to escape. I made this game in about 5 days using Construct 2.
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